These decks usually revolve around controlling the board in nearly every facet and dominating the skies. These decks have some serious control and will make your day miserable if you aren’t wise when playing against them. You will also want to add removal in order to slow your opponent down and prevent them to play blockers to block your aggressive attempts.Īzorius - Blue and White: These decks can be a major pain to play against. You will want low mana cost creatures and buffs for your creatures. Boros decks are built to attack as soon and often as possible. On top of the aggressive creatures and enchantments, Boros has the removal of both red and white.īoros decks are extremely aggressive. Boros utilizes cards that allow your creatures to attack when played, increase the attack of your creatures, or other such benefits. You will also want some creatures which synergize with the life steal as well as removal cards.īoros - White and Red: Boros is all about aggression. Several Orzhov decks also use enchantment cards and token generation.Īn Orzhov deck has plenty of life-stealing as well life gain. You will also use the removal from both colors to keep your enemy’s creatures at bay to ensure you retain the advantage. Orzhov finds you using cards which steal life from your foes while increasing yours. Orzhov - White and Black: This combo is based on what are essentially vampires. You also want to play cards that buff your tokens and big creatures to act as finishers. The idea is to quickly generate mana in order to flood the board with tokens and buffs for the tokens while controlling the board.Ī good Selesnya deck has a lot of token generation with mana ramp. This combination takes the token generation from both colors and uses the control from white with the mana acceleration of green. Selesnya - Green and White: One of my favorite combinations, Selesnya is a blast to play. These combos’ names are derived from their corresponding guilds from the Ravnica block lore. Two color decks revolve around using the best of two colors and usually have cards specifically made for their combinations, although you can use general cards in these combinations as well. Mana ramp + lots of creatures, and you can’t go wrong.
Green has the biggest and meanest creatures in the game.Ī green deck needs mana acceleration in order to access the bigger creatures before their enemy. Most of green is about the creatures, though, whether it be big ones or token creatures. Green also has a little life gain and some removal, usually an effect from a creature card played. Green: Green is all about massive creatures and generating mana to play these creatures fast. The creatures also reflect this mentality.Ī red deck has plenty of burn and removal spells as well as plenty of creatures to pummel your foes with. It’s basically white’s chaotic younger brother. On top of that, red also has plenty of ways to destroy your foe’s mana, enchantments, and anything else they play. Rather than simply destroying or removing creatures, red spells usually deal a set numerical amount of damage. Red: If black is death, red is about chaotic destruction. White has powerful removal, but black’s is arguably more powerful, although the removal in black usually affects all creatures in play.Ī good black deck has plenty of ways to destroy their opposition’s board while playing strong creatures which can either attack or be sacrificing for an even greater effect. You could also focus around token generation in order to get an army of creatures for relatively little mana.īlack: Black is all about death, whether it be destroying your foe’s board or sacrificing your creatures to gain an advantage, only to reanimate them later. White generally has some of the best removal in the game, second only to black, allowing you to remove almost anything your opposition plays.Ī white deck is focused around removal and board control with a splash of life gain to ensure you remain ahead of your adversary. White: White decks are usually centered on life gain and board control. Some other tenants of the color are stealing creatures or other cards on the board from your foe, causing them to mill their deck into their graveyard, or controlling the board.Ī blue deck usually has counterspells, some card draw, a few creatures (usually flying), and some form of creature control such as reducing the attack power of their foe’s creatures or tapping them so they cannot attack. Another hallmark of blue is drawing cards to gain an edge on your opponent. Counterspells are the hallmark of blue, which negate spells your enemy plays. Mono-colored Decksīlue: Blue decks are usually about trickery and foiling everything your opponent tries to play.
This guide will be a general overview of the main color combinations and what to expect when playing or building them.